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1. Resistance to Web: Role Bonus for AF - in Player Features and Ideas Discussion [original thread]
Wimzy Chent-Shi wrote: But then they are OP! I love AF and hate T3D, but this makes 10mn ab fits unstoppable. Also there will be little choice. AB op. Please read section 4 above.
- by Stan Durden - at 2016.10.17 07:45:32
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2. Resistance to Web: Role Bonus for AF - in Player Features and Ideas Discussion [original thread]
Adding resistance or immunity to webs and grapplers for Assault Frigates could help them find a place in gangs and fleets again. I think seeing AF as either a persistent threat to fragile support, or a highly survivable frig-class tackle option ...
- by Stan Durden - at 2016.10.16 07:57:43
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3. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Stan Durden wrote: I don't come on the forums often so I don't know what all options have been offered. I just want to throw out an idea for consideration in case it hasn't been mentioned yet in the last 347 pages. I have se...
- by Stan Durden - at 2016.10.16 07:22:19
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4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I don't come on the forums often so I don't know what all options have been offered. I just want to throw out an idea for consideration in case it hasn't been mentioned yet in the last 347 pages. I have seen in some games where the game itself w...
- by Stan Durden - at 2016.10.16 07:05:49
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5. [Map Feature] War target activity - in Player Features and Ideas Discussion [original thread]
Perhaps an unintended consequence of something like this would be people flooding corps or alliances with useless alts as decoys. Even trial accounts could participate. It could perhaps even be offered as a service in the form of a corp that joins...
- by Stan Durden - at 2016.06.10 08:15:45
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6. Option to turn station / citadel background NOISE off. - in Player Features and Ideas Discussion [original thread]
This is Eve where choices matter... except UI choices...
- by Stan Durden - at 2016.06.10 07:57:03
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7. Add anti-mjd effect to Surgical WDP - in Player Features and Ideas Discussion [original thread]
I really hate text based pvp. Dictors can be killed. Sure they can bring more dictors, but how many are you willing to bring to cover a single type of threat from a handful of enemy command destroyers? If they want to bring enough dictors to cove...
- by Stan Durden - at 2016.06.08 20:52:26
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8. Add anti-mjd effect to Surgical WDP - in Player Features and Ideas Discussion [original thread]
... forum acting strange for me sorry for double post...
- by Stan Durden - at 2016.06.08 19:35:43
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9. Add anti-mjd effect to Surgical WDP - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: so the counter to a module that was designed to break fleets up forces them to squeeze together? .... also ... It would make sense if the counter to a module that breaks fleets up forces them together. Seems like lo...
- by Stan Durden - at 2016.06.08 19:33:53
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10. Add anti-mjd effect to Surgical WDP - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: so the counter to a module that was designed to break fleets up forces them to squeeze together? problem with your solution of this makes them easy to bomb is that these things are used more by small to mid gangs that do...
- by Stan Durden - at 2016.06.08 19:05:53
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11. Add anti-mjd effect to Surgical WDP - in Player Features and Ideas Discussion [original thread]
@ Cade It may not be "needed" but the game doesn't need to be completely broken to request a useful tool. @ Saelyth Yes that is an option. It also means -1 mid slot for entire sections of the fleet and you will have trouble using MWD. There a...
- by Stan Durden - at 2016.06.07 19:59:58
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12. Add anti-mjd effect to Surgical WDP - in Player Features and Ideas Discussion [original thread]
Play and counter-play... its what Eve is about.
- by Stan Durden - at 2016.06.06 21:50:23
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13. Add anti-mjd effect to Surgical WDP - in Player Features and Ideas Discussion [original thread]
It would not effect MWD and would not be usable in Lowsec; which are two very important ways it would not be like a scram.
- by Stan Durden - at 2016.06.06 18:31:33
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14. Add anti-mjd effect to Surgical WDP - in Player Features and Ideas Discussion [original thread]
This isn't really an idea about fixing any particular thing. MJD now has area of effect application with the command destroyers. I think it would be reasonable to add an option for some area of effect disruption to MJD effects. Adding the anti-m...
- by Stan Durden - at 2016.06.06 17:49:12
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15. Module - Fire AF as Ammo - in Player Features and Ideas Discussion [original thread]
Currently the Assault Frigate (AF) is having a hard time finding a place in fleet. This idea could help fix that and add a fun new mechanic to work with. I just want to throw out a few options and ideas. If this ever were to happen I am sure CCP...
- by Stan Durden - at 2016.06.06 17:21:26
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16. Probe Scanner, Directional Scanner and New Map - in Player Features and Ideas Discussion [original thread]
Wow I am so excited! I just found the button general settings > experimental features > try the new probe and directional scanners Thank you so very much CCP! One relog and my old map and scanner works. I wish the new shortcut still worke...
- by Stan Durden - at 2015.11.04 12:42:42
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17. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
250 drone bandwidth for the Nestor... Full flight of Geckos...
- by Stan Durden - at 2014.12.28 03:14:20
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18. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Barrett Fruitcake wrote: Stan Durden wrote: Eve is hard. Most of us accept that. If you die it should be because you are doing it wrong. Adding the immunity to d-scan means in many more cases of choosing to take the fight or take the accele...
- by Stan Durden - at 2014.12.23 02:45:35
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19. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Eve is hard. Most of us accept that. If you die it should be because you are doing it wrong. Adding the immunity to d-scan means in many more cases of choosing to take the fight or take the acceleration gate, will be doing it wrong. Many situatio...
- by Stan Durden - at 2014.12.23 00:02:47
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20. the [F11] key - in Player Features and Ideas Discussion [original thread]
I do actually recall using the bottom panel to help me with D-scan when I first started out. It is helpful for visualization when you are learning. I don't use it anymore though. Good point though.
- by Stan Durden - at 2014.09.07 20:07:00
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